Everywhere you look, fans are foaming at the mouth to post their lists of the greatest titles of 2025. Yet, where are the flops, the underperformers? Let's take a moment to recognize the absolute worst games of the year, as determined by the critical consensus on Metacritic. Are all of these games truly as terrible as the reviews suggest? Here is the list.
10. Welcome Tour for Switch 2
Aggregate Score: 54/100, User Score: 3.4/10
The early response to this pack-in experience were heavily influenced by its $9.99 price tag, with many feeling cheesed off it wasn't a free pack-in like similar console launches. Professional assessment varied dramatically, from harsh disappointment to somewhat forgiving reviews that praised the delightful software itself. Regardless of the grumbling, the title proved to be a notable seller during its launch month.
9. Rennsport
Metascore: 53/100, User Score: 3.2/10
Marketed as "beyond a racing game," this driving sim from Competition Company and Teyon was met with pretty unanimous reviews. Critics noted that the game felt unfinished in nearly every way, particularly in a year packed with excellent racing experiences. Ultimately, this underwhelming entry was better off left on the shelf.
8. Bubsy's Purrfect Collection
Aggregate Score: 53/100, User Score: 8.6/10
First things first: the awkward punctuation is a silly strike against it. This compilation of SNES and PS1 Bubsy titles showcases a sarcastic feline known for incessant quips. Reviewers noted that these games were not good in their time and have not improved with age. The notably positive user score is a peculiar oddity to the Metascore.
7. Nen x Impact
Metascore: 53, User Score: 3.5
This manga-based fighter faced significant backlash from both professionals and fans. Complaints centered on a small character selection and a minimal offering of content. Fan reaction was notably harsh, with some stating a wish that the title's poor performance would serve as a lesson for future projects.
6. Neptunia Riders Vs Dogoos
Aggregate Score: 51, Audience Score: 5.3
Hailing from the niche Hyperdimension Neptunia series, this motorcycle action game tasks players with collecting cute monsters. Reviewers felt that its effort to mimic a *Katamari Damacy*-like gameplay loop didn't land, coming across as more of a quick spin-off than a meaningful Neptunia game. Its brief runtime combined with a full retail cost was criticized.
5. Captain Blood
Aggregate Score: 50, User Score: 5.3
This title is a piece of lost media from the past, finally released after nearly two decades in production delays. The team behind it consciously chose to keep the game as an original product of its time, fully aware that today's audiences might not appreciate its retro feel. As such, many reviews remarked that the tale of its development was more compelling than the end product.
4. Salvation
Metascore: 44, User Score: 2.4
This anime-art roguelike shooter drawing from games like *Returnal* failed to impress with critics. The main issues were uninspired foes, samey environments, and a snoozy narrative. A particular feature involving the outfit degradation was universally disliked and undermined the game's enjoyment.
3. Paramedic Simulator
Metascore: 44, Audience Score: 4.9
Recall the engaging medical sims of the past, then take out the satisfying gameplay. That, according to reviews, is roughly *Ambulance Life*. Reviewers found the ambulance-driving sequences to be monotonous, and the story's portrayal of mental health topics was criticized as being tone-deaf. The overall experience was deemed largely unsatisfying.
2. Tamagotchi Plaza
Aggregate Score: 43, Audience Score: 5.8
This departure from the classic virtual pet formula makes the franchise into a town-management title. The result, according to critics, was a unsatisfying collection of basic activities that rapidly grew tiresome. Some reviews went so far as to call it one of the lowest-quality titles available on its platform, noting a profound lack of engaging content.
1. MindsEye
Aggregate Score: 37, Audience Score: 2.5
Arriving as a major open-world action game from a team featuring experienced developers, *MindsEye* was a notable critical flop. Reviews savaged its lousy combat, dull missions, and a plethora of horrendous bugs. Many found it to be a significant step back compared to decades-old games in the similar style. Among the scathing reviews, a tiny number of optimistic players found something to enjoy in the experience, serving as a rare contrast.